Battlefield 3 beta went live today and is available for all major platforms. The map Operation Metro will be available to try and play on for consoles and PC. Also PC users trying the beta will be able to join Caspian Border the epic 64 player map featuring jets and helicopters that looked so awesome in those mind boggling trailers we have seen. The maps are locked for some reason and require a password that can be found on the game forums. Not sure of the reason for this but good luck hunting! It's worth it!
Thursday, September 29, 2011
Gears of War 3 moves 3 million!
Gears of War 3 hit three million sales this week making it the top selling video game for 2011. The series finale has been monster success and pushed the franchise to over a billion dollars in life time sales. This is something very few franchises can claim to have done and they definitely deserve it. GoW3 is also the first Xbox 360 exclusive title to achieve this prestigious claim and has clearly been a huge factor to the success of the platform. GoW3 crushed all the other games of 2011 in just one week from its launch and will probably continue to sell well through the holiday season. With things like new multiplayer modes and dedicated servers not to mention the always epic campaign mode the title backed up its hype bringing blood splattering awesomeness to many a Xbox 360.
Labels:
gears of war 3,
xbox,
zippo
Tuesday, September 27, 2011
Need For Speed: The Run just got way hotter!
Need For Speed: The Run announced the details today for the Sports Illustrated swimsuit models to be featured in the upcoming game. 2011 Swimsuit Edition cover model Irina Shayk and popular swimsuit model Chrissy Teigan will both have featured roles in the game. I am in full support of swimsuit models entering into the industry and hope to see more of it in the future. I would also like to personally thank EA for putting these lovely ladies in the game. Check out the awesome trailer below to see more of their awesome... cars.
Labels:
ea,
need for speed,
sports illustrated,
swimsuit modes,
the run,
zippo
Dead Island Infecting the Big Screen!
Labels:
dead island,
lionsgate,
zippo
Monday, September 26, 2011
Dominion's a League of Legend!
Here's a list of all the new features available with League of Legends: Dominion and check out the spotlight video below!
· Capture-and-hold gameplay: Summoners battle it out for control of five unique strategic targets, capturing points from the opposing team and defending them against enemy intrusion.
· An all-new map: The action in League of Legends: Dominion takes place in the Crystal Scar, a highly contested, war-torn mining village featuring stunning new art crafted specifically for the new map.
· Fast-paced action: League of Legends: Dominion is an accelerated version of classic League of Legends gameplay – matches last around 20 minutes, so gamers can enjoy a rapid-fire alternative to the more strategic, measured pace of Summoner’s Rift.
· Non-stop combat: From beginning to end, players will enjoy unrelenting skirmishes as they vie for control over the map – in League of Legends: Dominion, Summoners can expect an onslaught of one-on-one and small team fights.
· Down-to-the-wire victories: Matches of League of Legends: Dominion are competitive until the very end – late-game comebacks are possible and the outcome is always in question.
· Completely free: Like classic League of Legends, Dominion is completely free-to-play for new and veteran Summoners alike. Players will be able to use all their existing masteries, runes, champions and skins on Dominion.
Labels:
league of legends,
mmo,
pc,
riot games,
zippo
Guild Wars 2 Blue Ribbon Winner
Here's a list of all the nominees.
Guild Wars 2 (NCsoft/ArenaNet)
At a Distance (Terry Cavanagh)
Batman: Arkham City (Warner Bros./Rocksteady)
Battlefield 3 (EA/DICE)
Call of Duty: Modern Warfare 3 (Activision/Infinity Ward)
Counter-Strike: Global Offensive (Valve/Hidden Path)
Dark Souls (Namco Bandai/From Software)
The Elder Scrolls V: Skyrim (Bethesda Softworks/Bethesda Game Studios)
Super Mario 3D Land (Nintendo)
Uncharted 3: Drake's Deception (Sony/Naughty Dog)
Batman: Arkham City (Warner Bros./Rocksteady)
Battlefield 3 (EA/DICE)
Call of Duty: Modern Warfare 3 (Activision/Infinity Ward)
Counter-Strike: Global Offensive (Valve/Hidden Path)
Dark Souls (Namco Bandai/From Software)
The Elder Scrolls V: Skyrim (Bethesda Softworks/Bethesda Game Studios)
Super Mario 3D Land (Nintendo)
Uncharted 3: Drake's Deception (Sony/Naughty Dog)
Thursday, September 22, 2011
Woof! Sims 3 Pets Demo off the leash!
EA released a demo for Sims 3 Pets today letting you get a hands on experience with the custom pet creator option in the upcoming expansion pack. The expansion will feature a expansive customization system with more then a hundred breeds of dogs, cats, and even horses to choose from. From there you will be able to adjust color, hair length, snout size, and lots of other features. It also use the new layer system for the Sims 3 game allowing you to adjust the colors even further, so you can really create your real life pets or one from your childhood. Of course you will be able to determine the pets abilities making them mischievous, adventurous, intelligent or just down right troublesome. Players will also be able to save there unique pets made from the demo and bring them into the full expansion.
EA is also encouraging people to share there pets on the official Sims 3 Pets Facebook page found atwww.facebook.com/thesims3 .
The demo can be found herewww.thesims3.com/createapet.
Incase you haven't seen the trailer check it out below!
Read more >>
EA is also encouraging people to share there pets on the official Sims 3 Pets Facebook page found at
The demo can be found here
Labels:
electronic arts,
expansion,
pc,
ps3,
sims,
sims 3 pets,
xbox,
zippo
Wednesday, September 21, 2011
NBA JAM Goes Downtown With Producer Trailer
Labels:
Midway,
NBA Jams,
psn,
xbox arcade,
zippo
Tuesday, September 20, 2011
Dead Island Review: A Zombie Paradise
Story
The story of Dead Island is pretty straight forward like most games involving zombies. The zombie apocalypse has appeared on the island of Banoi, located off the coast of Papua New Guinea. It begins in a tourist resort and leads you into the local’s area of the island and beyond. Survival is the objective and what happens along the way is forgiven and forgotten rather quickly. You play as someone who is immune to the zombie infection and take on the responsibilities of saving all the survivors you can from this
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| Spooooky! |
Gameplay
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| What are these for?! |
Dead Island is a massive game right from the start, almost too massive. There is a fast travel feature that helps but that only lets you between "safe hubs" which there are few of in the game. I found myself spending a lot of time running the same paths killing the same re-spawned zombies quite a few times. The game has a very large amount of side quests and some do apply to the main progression of the game. Some of the side quests are just strange and seem extremely out of place and most seem to be "fetch" quests where people are sending you out to get them things they really don't need and usually in the area you were just at before. Something that really got on my nerves from the survivors you encounter along the way was that they all seem to be constantly moving or shaking and rarely looked at you in the eyes. That probably sounds trivial and like I'm looking for flaws but the more I played the more it chipped away at me.
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| Kick it! Kick it! |
The game has a good weapon quality system that displays items rareness by color of the name. While unoriginal it’s a classic way of doing this and I appreciate it. It also has a really impressive modding system that applies to a large variety of weapons, like the Nail'ed mod can be applied to all wooden stick type objects, these mods get even more fun the further into the game you get. The mods require ingredients found throughout the island whether in trash cans or on dead zombies, some harder to come by than others. While limited to how many weapons you can carry on you at a time, there is no limit to how many parts or how many random items’ you can carry. My personal favorite was my "Bolted Metal Baseball Bat"; it was the cause of quite a few exploding zombie heads!
A huge draw back I noticed in the gameplay was that it was very much created with the console in mind. The mouse and keyboard functions where painful. The inventory is poorly managed with a mouse and feels tedious. If you do play this on PC I urge you to use a game-pad with it, will make it a much better experience.
Graphics
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| Derp... |
Sound
The sound effects where pretty good, unfortunately any sense of music was not. There was small radio's around that you could interact with on occasion that played some little bits of music and some action music kicked in with different zombies but overall the music was rather unmemorable. The sound effects though did give a good sense horror, random zombie screams in the distance or maybe coming from right next to you. I found myself on edge quite a bit of the time due to those heartwarming zombie groans.
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| Hi Brutus! |
The first night myself and some other GamingCX contributors grouped up on Steam we couldn't help but panic as this loud screeching deafened us all. After we all ripped our headsets out of their respective USB ports and did some searching we realized that there was no mute button or a push-to-talk key. I'm sure this has something to do with the PC version once again being a watered version compared to consoles that have things like Xbox Live overlays with mute features but Steams voice system doesn't seem to be much help with the PC version of the game. PC games need push-to-talk keys it’s just that simple.
Overall
Dead Island was great concept with poor execution; it has a really fun gameplay presented in a quickly thrown together package. Sort of like that gift that you can tell is a new Xbox Game but it’s wrapped in newspaper. I think if Techland had taken maybe another month or two before releasing it and done a little more polishing we could have seen something a lot better. I had the unfortunate experience of playing it on Steam and that fun of them releasing the developer's copy to Steam; I was told the console version is substantially better and less buggy. As of now Dead Island has had two updates for the game and it is getting better. The multiplayer is still broken and quests still bug out, hopefully these will be fixed soon enough. Once again though the PC market appears to have received the short end of the stick, with console versions receiving more time and polish. Why release it on PC in the first place then, oh that's right... money!
Tuesday, September 13, 2011
Red Dead Redemption shoots out a GOTY Edition!
Rockstar Games proudly announced a Red Dead Redemption Game of the Year Edition to be released on
Oct. 11 for North America and on Oct 14 internationally. The GOTY Edition will feature all free and paid downloadable content and of course include the popular Undead Nightmare expansion.
Red Dead Redemption was a huge success bringing out the wild west in all of us. The release of the GOTY Edition will expand that to even more happy gamer's as they roam the dusty trail's with there trusted six shooter in hand hunting for their revenge.
Monday, September 12, 2011
Serious Sam 3 trailer will kill you! With laughter?
SWTOR Smuggler progression comes out of the shadows!
Thursday, September 8, 2011
Deus Ex Finds The Missing Link
"We are very excited for Deus Ex: Human Evolution fans to be able to further develop Adam's journey in the game with the Missing Link DLC" said David Anfossi, producer of Deus Ex: Human Evolution at Eidos-Montreal.
Players can expect new rich environments, new characters, the rebuilding of the augmentation suit, and going further down the rabbit hole of conspiracy in this DLC. The Missing Link will be available in October for download on Xbox Live, PSN, and all the major digital download retailers for the PC.
Wednesday, September 7, 2011
TERA Gamescom Dungeon Crawl
Monday, September 5, 2011
Sin your Persona out!
This RPG epic will feature a story based around rumors being twisted into reality by high school students. The students will have to draw on their inner strengths or their "Persona's" to restore order. The game will introduce new side quests, new interface, and a fully remixed soundtrack.
The game is scheduled for release in NA on Sept. 20. The launch release will feature a special box including a 10 track soundtrack CD of the games moody and dark melodies. These launch edition releases will be very limited and if your interested in getting one it is strongly recommended you pre-order soon!
Labels:
atlus,
persona,
psp,
shin megami tensei,
zippo
Friday, September 2, 2011
Powering up to SSJ Mode!
There was a mind boggling amount of pics to choose from so I made up a slideshow for you guys to check out. If you would like to see more hit up the comment box and I will put another one together for you. Check out http://www.dragonball-videogames.com for all the trailers and videos of the game.
Labels:
anime,
dragon ball z,
ps3,
xbox,
zippo
Tuesday, August 30, 2011
Steam goes down a Notch?
In a recent blog post by developer Notch, the creator of the hugely successful Minecraft, he was asked at PAX about whether Minecraft would be available on the popular Steam platform. Steam is well known for carrying a huge selection of indie games. It’s a great platform that makes game shopping for the PC really convenient and easy. They also feature great sales and have a "daily deal" that can discount a game as much as 75%. Lately Steam has been at odds with EA and their online digital download service Origin. It’s rumored Steam has refused to carry such titles as Battlefield 3 and other major EA releases due to the fact EA games tend to handle DLC in the game itself verses outside sources.
I am not sure how these rumors are effecting Notch's decision to hold off on releasing Minecraft on Steam but in his blog post he says "Being on Steam limits a lot of what we're allowed to do with the game, and how we're allowed to talk to our users. We (probably?) wouldn't be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy". In my personal opinion Steam has possibly been over stepping their boundaries, almost bullying companies into regulating how DLC is handled. It seems to be using its market share to dominate the industry, almost forcing companies to offer DLC through there platform and in turn receiving a small percentage of each sale.
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| Competition is good! |
Every development company should be able to offer DLC how they want, and not be afraid of losing 5 million potential customers on Steam if they don't want to play by their rules. If Notch is planning on making micro transactions for Minecraft available on Minecraft.net it's going to make it very difficult for the game to be released on Steam. He does say in his blog they are talking with Valve about it. Being optimistic Steam does offer games like Sims 3 which feature their own DLC shops not on Steam, but with the way things are going between Valve and EA, I wouldn't be surprised to see Sims 3 taken off Steam.
"So there's no big argument, we just don't want to limit what we can do with Minecraft. Also Steam is awesome. Much more awesome then certain other digital distribution platforms that we would NOT want to release Minecraft on” Notch makes it clear, that he and Valve are not on bad terms. He also says there is a certain inherent incompatibility between what the two companies want to do. So in all likelihood we won’t be seeing Minecraft on Steam and I personally am happy about that.
New Max Payne 3 Pics
Labels:
max payne 3,
ps3,
rockstar,
xbox,
zippo
Dead Island Prequel Comic
The story was made by Marvel Custom Solutions and the creative team of writer William Dailey. It features the art of Jorge Lucas, Juan Santacruz, Diego Olmos, Carlos Rodriguez, and Sergio Arino. The cover is done by Christian Nauck.
The comic was previously only available in a printed edition at ComicCon in San Diego last July. The new digital read can seen at http://www.marvel.com/digitalcomics/view_white.htm?iid=22757. Check it out its a great read!
Labels:
comic,
dead island,
zippo
Monday, August 29, 2011
Dungeons Need Defending
Dungeon Defenders will feature four distinct hero classes, each with there own set of weapons and abilities. The loot will be ample and the gear up-gradable. You can also expect to acquire your own "familiar's", these little guys can supposedly be leveled up and customized and even traded with other players. The role of the player will be defending there castle from hordes of monsters and bosses. You will have the ability to summon traps and other defenses. Not just a strategy game though, the player will actually participate in the battles using spells and melee to send those mobs packing.
I will also admit I am a huge sucker for cartoons and games that celebrate that cartoon style of artwork. Dungeon Defenders does not disappoint in that aspect. The style looks fun and kid friendly while still being rich enough to keep the older gamer involved. The expressive water-color style cartoon graphics also allows the game to be run on a wide range of computers.
The game will also feature a large variety in levels. Each with there own settings, monster types, and scripted surprises for the player. There will be story-book style cinematic's for the campaign mode and each class will have its own ending. With four different levels of difficulty ranging from novice to master each with there own levels of loot and experience points it also looks to have promising replay value. There will also be a strong emphasis on stats for the players to go over and examine, from graphs to hit/miss ratio's every detail is logged for you to analyze. The game will also feature multiple modes of play. There will be a pvp mode and "Challenge" mode which allows players to play any level with unique rule sets and goals.
Overall the game looks like its going to be a really fun and addicting take on the action-rpg genre. I can't wait to start nuking all the hordes of monsters and gathering my "loot"! Dungeon Defenders has been out on the mobile market for over a year now but the will be joining the console and pc platforms soon. It will also feature the ability to play with people using mobile devices online. Dungeon Defenders is set to release on Oct 19th for the Xbox Live Arcade and for Windows PC. A PSN release has yet to be determined.
Labels:
pc,
psn,
rpg,
xbox arcade,
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