GamingCX, Gamers Guide To Life: zippo

Thursday, September 29, 2011

Battlefield 3 beta goes live!


Battlefield 3 beta went live today and is available for all major platforms.  The map Operation Metro will be available to try and play on for consoles and PC.  Also PC users trying the beta will be able to join Caspian Border the epic 64 player map featuring jets and helicopters that looked so awesome in those mind boggling trailers we have seen.  The maps are locked for some reason and require a password that can be found on the game forums.  Not sure of the reason for this but good luck hunting!  It's worth it!
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Gears of War 3 moves 3 million!


Gears of War 3 hit three million sales this week making it the top selling video game for 2011.  The series finale has been monster success and pushed the franchise to over a billion dollars in life time sales.  This is something very few franchises can claim to have done and they definitely deserve it.  GoW3 is also the first Xbox 360 exclusive title to achieve this prestigious claim and has clearly been a huge factor to the success of the platform.  GoW3 crushed all the other games of 2011 in just one week from its launch and will probably continue to sell well through the holiday season.  With things like new multiplayer modes and dedicated servers not to mention the always epic campaign mode the title backed up its hype bringing blood splattering awesomeness to many a Xbox 360.  
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Tuesday, September 27, 2011

Need For Speed: The Run just got way hotter!


Need For Speed: The Run announced the details today for the Sports Illustrated swimsuit models to be featured in the upcoming game.  2011 Swimsuit Edition cover model Irina Shayk and popular swimsuit model Chrissy Teigan will both have featured roles in the game.  I am in full support of swimsuit models entering into the industry and hope to see more of it in the future.  I would also like to personally thank EA for putting these lovely ladies in the game. Check out the awesome trailer below to see more of their awesome... cars. 




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Dead Island Infecting the Big Screen!


Lionsgate announced today that they have optioned the film rights from Deep Silver to develope a feature film inspired by the game Dead Island.  The trailer Deep Silver released for the game back in February 2011 was a viral success, it was beautiful and haunting.  Personally I wish it had more relevance to the game because it was truly one of the best trailers I have ever seen, but that didn't happen.  The trailer was named by G4 as the best trailer ever made.  Incase you missed it somehow check below!



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Monday, September 26, 2011

Dominion's a League of Legend!


Riot Games launched a new game mode for League of Legends today.  This new mode will be called Dominion, it will be a capture-and-hold style of play for the hit multiplayer online battle arena.  Summoners will battle it out for control of five key points on the new map "The Crystal Scar".  The new mode is said to be an accelerated style of pvp for the game and victory is always in question as late game comebacks are always a possibility.

Here's a list of all the new features available with League of Legends: Dominion and check out the spotlight video below!

·         Capture-and-hold gameplay: Summoners battle it out for control of five unique strategic targets, capturing points from the opposing team and defending them against enemy intrusion.
·         An all-new map: The action in League of Legends: Dominion takes place in the Crystal Scar, a highly contested, war-torn mining village featuring stunning new art crafted specifically for the new map.
·         Fast-paced action: League of Legends: Dominion is an accelerated version of classic League of Legends gameplay – matches last around 20 minutes, so gamers can enjoy a rapid-fire alternative to the more strategic, measured pace of Summoner’s Rift.
·         Non-stop combat: From beginning to end, players will enjoy unrelenting skirmishes as they vie for control over the map – in League of Legends: Dominion, Summoners can expect an onslaught of one-on-one and small team fights.
·         Down-to-the-wire victories: Matches of League of Legends: Dominion are competitive until the very end – late-game comebacks are possible and the outcome is always in question.
·         Completely free: Like classic League of LegendsDominion is completely free-to-play for new and veteran Summoners alike.  Players will be able to use all their existing masteries, runes, champions and skins on Dominion.




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Guild Wars 2 Blue Ribbon Winner


Guild Wars 2 was named "Best of Show" at Eurogamer Expo 2011.  It beat out nine other titles including Battlefield 3 and Super Mario 3D for the coveted prize.  The Eurogamer's Best of Show Award was chosen the Eurogamer.net editorial staff.  Eurogamer is Europe's leading independent gaming media specialist, making the award quite a accomplishment.  All of the ten nominees where playable at the expo for the thirty thousand attendees over four days at the Earls Court.  Guild War 2 won for its incredible depth and intelligent new mmo design.

Here's a list of all the nominees.


Guild Wars 2 (NCsoft/ArenaNet)
At a Distance (Terry Cavanagh)
Batman: Arkham City (Warner Bros./Rocksteady)
Battlefield 3 (EA/DICE)
Call of Duty: Modern Warfare 3 (Activision/Infinity Ward)
Counter-Strike: Global Offensive (Valve/Hidden Path)
Dark Souls (Namco Bandai/From Software)
The Elder Scrolls V: Skyrim (Bethesda Softworks/Bethesda Game Studios)
Super Mario 3D Land (Nintendo)
Uncharted 3: Drake's Deception (Sony/Naughty Dog)
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Thursday, September 22, 2011

Woof! Sims 3 Pets Demo off the leash!

EA released a demo for Sims 3 Pets today letting you get a hands on experience with the custom pet creator option in the upcoming expansion pack.  The expansion will feature a expansive customization system with more then a hundred breeds of dogs, cats, and even horses to choose from.  From there you will be able to adjust color, hair length, snout size, and lots of other features.  It also use the new layer system for the Sims 3 game allowing you to adjust the colors even further, so you can really create your real life pets or one from your childhood.  Of course you will be able to determine the pets abilities making them mischievous, adventurous, intelligent or just down right troublesome.  Players will also be able to save there unique pets made from the demo and bring them into the full expansion.

EA is also encouraging people to share there pets on the official Sims 3 Pets Facebook page found at www.facebook.com/thesims3


The demo can be found here www.thesims3.com/createapet.  


Incase you haven't seen the trailer check it out below!








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Wednesday, September 21, 2011

NBA JAM Goes Downtown With Producer Trailer


Midway is bringing a new installment for the best basketball game ever (in my opinion) NBA Jams: On Fire Edition.  This remake will feature a huge online aspect with coop play locally and online.  They will be putting in a arena system with leader boards that reset weekly.  All your stats will be linked to you personally and not a team.  Of course it will also feature a huge selection of characters and plenty of secret ones to find.  Check out the video full for all the details!



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Tuesday, September 20, 2011

Dead Island Review: A Zombie Paradise


Dead Island, where do I begin; zombies, zombies, and more zombies are a good start.  Techland developed this zombie slaughter festival of carnage and it really is a gore fest.  With a short introduction video scored by some rather ridiculous rap music the game screams campy right from the start.  This novelty setting stops there, when it is replaced with a more horror type survival setting.  Blood splattering blows, flying limbs, and boots to the face of screaming charging zombies wait in store for you in this tropical paradise.

Story

The story of Dead Island is pretty straight forward like most games involving zombies.  The zombie apocalypse has appeared on the island of Banoi, located off the coast of Papua New Guinea.  It begins in a tourist resort and leads you into the local’s area of the island and beyond.  Survival is the objective and what happens along the way is forgiven and forgotten rather quickly.  You play as someone who is immune to the zombie infection and take on the responsibilities of saving all the survivors you can from this

Spooooky!
The story for the game was a bit nonexistent, after being rescued by the life guard John Sinamoi you find yourself waking up in a small beach house full of other survivors that aren't lucky enough to be immune.  It then becomes your responsibility to protect and help these people escape the island.  The game progresses in different acts that ended rather abruptly, as you would suddenly be thrown a cut scene featuring all the players and they would bicker with each other over the best course of action even in single player mode. The game makes you out to be the hero at every turn, but then lumps you into a team effort giving me a “Oh, now you show up!" reaction.   This only added to my confusion of the story as these other people are nowhere to be found except for these brief moments.   The cut scenes I also found to be rather poorly written and predictable, when Sam B says "It's just like N'allins" (New Orleans) I almost turned the game off out of pure reaction.  Admitting the game is clearly designed for coop it would have been nice to see some thought put into the single player aspect of the plot advancement. The story also loses a bit of purpose after you continue doing these tasks given to you by the npc's.   Techland marketed the game before release that this story was going to emotional and hopefully you would care for the characters involved.  I found that really hard to do as some of the characters didn't seem to be overly concerned with the wellbeing of the other survivors in the cut scenes they show.

Gameplay


What are these for?!

Dead Island is a massive game right from the start, almost too massive.  There is a fast travel feature that helps but that only lets you between "safe hubs" which there are few of in the game.  I found myself spending a lot of time running the same paths killing the same re-spawned zombies quite a few times.  The game has a very large amount of side quests and some do apply to the main progression of the game.  Some of the side quests are just strange and seem extremely out of place and most seem to be "fetch" quests where people are sending you out to get them things they really don't need and usually in the area you were just at before.   Something that really got on my nerves from the survivors you encounter along the way was that they all seem to be constantly moving or shaking and rarely looked at you in the eyes.  That probably sounds trivial and like I'm looking for flaws but the more I played the more it chipped away at me.


Kick it! Kick it!
The melee focused combat system of the game was really fun and rewarding.  Even after you have played it for a bit those head exploding critical shots with your favorite mace or baseball bat are still extremely satisfying and entertaining.  I found myself laughing with delight in mid combat quite a few times.  Weapons are abundant but frustratingly fragile; thankfully they can be repaired at lots of work benches scattered throughout the areas.   Strangely these workbenches cost money, this didn't make much sense to me as there was no one charging me to use them, it felt like I was leaving my precious cash there on some sort of honor system and then I would go rifle through someone’s belongings to generate more.

The game has a good weapon quality system that displays items rareness by color of the name.  While unoriginal it’s a classic way of doing this and I appreciate it.  It also has a really impressive modding system that applies to a large variety of weapons, like the Nail'ed mod can be applied to all wooden stick type objects, these mods get even more fun the further into the game you get.  The mods require ingredients found throughout the island whether in trash cans or on dead zombies, some harder to come by than others.  While limited to how many weapons you can carry on you at a time, there is no limit to how many parts or how many random items’ you can carry.  My personal favorite was my "Bolted Metal Baseball Bat"; it was the cause of quite a few exploding zombie heads!

A huge draw back I noticed in the gameplay was that it was very much created with the console in mind.  The mouse and keyboard functions where painful.  The inventory is poorly managed with a mouse and feels tedious.  If you do play this on PC I urge you to use a game-pad with it, will make it a much better experience.

Graphics



Derp...
The graphics of Dead Island where far from bad, while not the best I have seen lately.  The textures could have used a little work but hardly crossed my mind as I ran through wrecked streets and jumped along roof tops.  The environments I thought where well put together, slightly repetitive at times but that isn't surprising for a sandbox game as big as this one.   There are plenty of crevices and tucked away areas, giving you a fun sense of exploration with hard to find rewards.  The various types of zombies looked detailed with really great animations, unfortunately the player animations where laughably bad.   I was surprised by this because the well done animations of the undead seemed to make the player animations stand out even more.  I think one of the best aspects of the game though is the awesome job they did on the violence factor.  This game is brutal with blood, dismemberment, and bone breaking critical damage.  Heads literally explode, limbs are cut off beautifully, the gore was done right and it’s awesome.

Sound

The sound effects where pretty good, unfortunately any sense of music was not.  There was small radio's around that you could interact with on occasion that played some little bits of music and some action music kicked in with different zombies but overall the music was rather unmemorable.  The sound effects though did give a good sense horror, random zombie screams in the distance or maybe coming from right next to you.  I found myself on edge quite a bit of the time due to those heartwarming zombie groans.

Hi Brutus!
The voice acting was well acted just poorly written.  The various survivor's you encounter all have very unique dialogue.  A good example is a certain survivor that need's his brother rescued, it was comically acted and hard to believe it wasn't intentionally stereotypical.  This is constant throughout the characters in the game, they are over the top in the roles they are given or they are just hysterical and obnoxious.

The first night myself and some other GamingCX contributors grouped up on Steam we couldn't help but panic as this loud screeching deafened us all.  After we all ripped our headsets out of their respective USB ports and did some searching we realized that there was no mute button or a push-to-talk key.  I'm sure this has something to do with the PC version once again being a watered version compared to consoles that have things like Xbox Live overlays with mute features but Steams voice system doesn't seem to be much help with the PC version of the game.  PC games need push-to-talk keys it’s just that simple.

Overall 

Dead Island was great concept with poor execution; it has a really fun gameplay presented in a quickly thrown together package.  Sort of like that gift that you can tell is a new Xbox Game but it’s wrapped in newspaper.  I think if Techland had taken maybe another month or two before releasing it and done a little more polishing we could have seen something a lot better.  I had the unfortunate experience of playing it on Steam and that fun of them releasing the developer's copy to Steam; I was told the console version is substantially better and less buggy.  As of now Dead Island has had two updates for the game and it is getting better.  The multiplayer is still broken and quests still bug out, hopefully these will be fixed soon enough.   Once again though the PC market appears to have received the short end of the stick, with console versions receiving more time and polish.  Why release it on PC in the first place then, oh that's right... money!

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Tuesday, September 13, 2011

Red Dead Redemption shoots out a GOTY Edition!


Rockstar Games proudly announced a Red Dead Redemption Game of the Year Edition to be released on 
Oct. 11 for North America and on Oct 14 internationally.  The GOTY Edition will feature all free and paid downloadable content and of course include the popular Undead Nightmare expansion.

Red Dead Redemption was a huge success bringing out the wild west in all of us.  The release of the GOTY Edition will expand that to even more happy gamer's as they roam the dusty trail's with there trusted six shooter in hand hunting for their revenge. 
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Monday, September 12, 2011

Serious Sam 3 trailer will kill you! With laughter?


CroTeam unveiled a new trailer for Serious Sam 3 today and it is hilarious!  I wish more companies had this sense of humor in there advertising.  Serious Sam 3 is coming out on Oct. 18th and from looking at the trailer it looks to be a pretty good time.


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SWTOR Smuggler progression comes out of the shadows!


Bioware released a video today of the Smuggler progression for Star Wars: The Old Republic.  SWTOR once again looks awesome with this video.  We get to see how the Gunslinger is going to have lot's of tricks and quick draw techniques, while the Scoundrel is going to be closer to the rogue style with heals or stealth techniques.  The Smuggler will fill a support or dps role in the game, allowing for healing or damage dealing respectively.


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Thursday, September 8, 2011

Deus Ex Finds The Missing Link


Square-Enix unleashed a trailer for the upcoming Deus Ex: Human Evolution DLC today called The Missing Link.  In Human Evolution Adam disappears for three day's and this DLC is going to tell you where he went and what happened.  The Missing Link will feature a more vulnerable side to Adam as his augmentation set has been disabled and needs to be rebuilt. Of course he will discover another layer of the deep conspiracy for you to dive into as well.

"We are very excited for Deus Ex: Human Evolution fans to be able to further develop Adam's journey in the game with the Missing Link DLC" said David Anfossi, producer of Deus Ex: Human Evolution at Eidos-Montreal.

Players can expect new rich environments, new characters, the rebuilding of the augmentation suit, and going further down the rabbit hole of conspiracy in this DLC.  The Missing Link will be available in October for download on Xbox Live, PSN, and all the major digital download retailers for the PC.




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Wednesday, September 7, 2011

TERA Gamescom Dungeon Crawl


Frogster Interactive Pictures will be bringing us TERA, a action-mmo set to be released in spring of 2012.  Today they unveiled a video of the dungeon "The Necromancy Research Office".  People where invited to checkout  the dungeon at Gamescom 2011.  It gives a good unveil of how fast paced the combat of the game is going to be in a party set up.  While maintaining a fun chaos it doesn't seem to be overwhelming. The bosses and monsters look outstanding on a visual level but from what we get to see in the video it looks like TERA will be bringing us the same encounters we are used to; area-of-effect spells, frontal cone assaults, enrage timers.  These same mechanics are tried and true in almost every mmo on the market lately.  So as far as eye candy goes TERA is "looking" really good, but I guess we will have to wait and see what new game-play features this one has in plan.

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Monday, September 5, 2011

Sin your Persona out!


Atlus released a new batch of pics and a trailer today for the upcoming PSP game Shin Megami Tensei: Persona 2: Innocent Sin, that is quite the title.  Innocent Sin is a remake 12 years in the making and hopefully will reward all the patient fans with the same epic caliber writing as the series has delivered in the past.  The Persona brand is known for its dark stories and great style.

This RPG epic will feature a story based around rumors being twisted into reality by high school students. The students will have to draw on their inner strengths or their "Persona's" to restore order.  The game will introduce new side quests, new interface, and a fully remixed soundtrack.

The game is scheduled for release in NA on Sept. 20.  The launch release will feature a special box including a 10 track soundtrack CD of the games moody and dark melodies.  These launch edition releases will be very limited and if your interested in getting one it is strongly recommended you pre-order soon!








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Friday, September 2, 2011

Powering up to SSJ Mode!



Namco and Bandai Entertainment is bringing us another round in the adventure fighting Dragon Ball Z franchise.  This one looks even more over the top then before.  The cell shading and graphics are really accurate to the anime which is pretty awesome and of course there will be giant super moves that will alter the face of the planet and leave your opponent as nothing but a pile of dust, right? One can only hope.  Instead of writing about all the features of the game Bandai made a awesome flier for you to check out!  I am curious as to whether or not that cool preorder bonus will be for the NA release.  I am a sucker for cheap novelty merchandise.  DBZ: Ultimate Tenkaichi will be released for the PS3 and Xbox 360 on Oct. 28 2011.

There was a mind boggling amount of pics to choose from so I made up a slideshow for you guys to check out.  If you would like to see more hit up the comment box and I will put another one together for you.  Check out http://www.dragonball-videogames.com for all the trailers and videos of the game. 


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Tuesday, August 30, 2011

Steam goes down a Notch?



In a recent blog post by developer Notch, the creator of the hugely successful Minecraft, he was asked at PAX about whether Minecraft would be available on the popular Steam platform.  Steam is well known for carrying a huge selection of indie games.  It’s a great platform that makes game shopping for the PC really convenient and easy.  They also feature great sales and have a "daily deal" that can discount a game as much as 75%.  Lately Steam has been at odds with EA and their online digital download service Origin.  It’s rumored Steam has refused to carry such titles as Battlefield 3 and other major EA releases due to the fact EA games tend to handle DLC in the game itself verses outside sources.


I am not sure how these rumors are effecting Notch's decision to hold off on releasing Minecraft on Steam but in his blog post he says "Being on Steam limits a lot of what we're allowed to do with the game, and how we're allowed to talk to our users. We (probably?) wouldn't be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy".  In my personal opinion Steam has possibly been over stepping their boundaries, almost bullying companies into regulating how DLC is handled.  It seems to be using its market share to dominate the industry, almost forcing companies to offer DLC through there platform and in turn receiving a small percentage of each sale. 


Competition is good!

Every development company should be able to offer DLC how they want, and not be afraid of losing 5 million potential customers on Steam if they don't want to play by their rules.  If Notch is planning on making micro transactions for Minecraft available on Minecraft.net it's going to make it very difficult for the game to be released on Steam.  He does say in his blog they are talking with Valve about it.  Being optimistic Steam does offer games like Sims 3 which feature their own DLC shops not on Steam, but with the way things are going between Valve and EA, I wouldn't be surprised to see Sims 3 taken off Steam.


 "So there's no big argument, we just don't want to limit what we can do with Minecraft. Also Steam is awesome. Much more awesome then certain other digital distribution platforms that we would NOT want to release Minecraft on” Notch makes it clear, that he and Valve are not on bad terms.  He also says there is a certain inherent incompatibility between what the two companies want to do.  So in all likelihood we won’t be seeing Minecraft on Steam and I personally am happy about that.
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New Max Payne 3 Pics


Rockstar released some new Max Payne 3 pics today.  Max Payne (if you remember) is the story of a retired detective struggling in a world full of corruption, greed, and insane amounts of violence.  The next chapter of Max's saga will focus a few years after Max Payne 2.  It will show his development as a person and how he is dealing with all that has happened to him in the previous stories and offer him a last chance at salvation.



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Dead Island Prequel Comic


Today Deep Silver released a 6 page digital comic featuring some of the events leading up to Dead Island.  It will introduce us to journalist Roger Howard, a investigative journalist that traveled to Banoi to snoop around about some of the illegal exploitation of the island's resources. During his stay at the Royal Palms Resort hotel he  discovers something terrible...

The story was made by Marvel Custom Solutions and the creative team of writer William Dailey.  It features the art of Jorge Lucas, Juan Santacruz, Diego Olmos, Carlos Rodriguez, and Sergio Arino.  The cover is done by Christian Nauck.

The comic was previously only available in a printed edition at ComicCon in San Diego last July.  The new digital read can seen at http://www.marvel.com/digitalcomics/view_white.htm?iid=22757. Check it out its a great read!
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Monday, August 29, 2011

Dungeons Need Defending


This might sound outrageously biased but Dungeon Defenders is a game I'm really looking forward too.  I am a huge sucker for simple easy to play action-rpg's, one of my favorite games of all time was Gauntlet Legends on the PS2.  Another great one that comes to mind is Castle Crashers on PSN and Xbox Live.  I don't know how much rpg was in those games compared to action but they had the leveling up and skill/weapon libraries that keep me playing for countless hours.  Dungeon Defenders looks like its going to offer that same easy going, button mashing, loot hording craziness, all while incorporating another concept, tower defense.

Dungeon Defenders will feature four distinct hero classes, each with there own set of weapons and abilities.  The loot will be ample and the gear up-gradable.  You can also expect to acquire your own "familiar's", these little guys can supposedly be leveled up and customized and even traded with other players.  The role of the player will be defending there castle from hordes of monsters and bosses. You will have the ability to summon traps and other defenses. Not just a strategy game though, the player will actually participate in the battles using spells and melee to send those mobs packing.

I will also admit I am a huge sucker for cartoons and games that celebrate that cartoon style of artwork.  Dungeon Defenders does not disappoint in that aspect.  The style looks fun and kid friendly while still being rich enough to keep the older gamer involved.  The expressive water-color style cartoon graphics also allows the game to be run on a wide range of computers.

The game will also feature a large variety in levels.  Each with there own settings, monster types, and scripted surprises for the player.  There will be story-book style cinematic's for the campaign mode and each class will have its own ending.  With four different levels of difficulty ranging from novice to master each with there own levels of loot and experience points it also looks to have promising replay value.   There will also be a strong emphasis on stats for the players to go over and examine, from graphs to hit/miss ratio's every detail is logged for you to analyze.  The game will also feature multiple modes of play.  There will be a pvp mode and "Challenge" mode which allows players to play any level with unique rule sets and goals.


Overall the game looks like its going to be a really fun and addicting take on the action-rpg genre.  I can't wait to start nuking all the hordes of monsters and gathering my "loot"!  Dungeon Defenders has been out on the mobile market for over a year now but the will be joining the console and pc platforms soon.  It will also feature the ability to play with people using mobile devices online.  Dungeon Defenders is set to release on Oct 19th for the Xbox Live Arcade and for Windows PC.  A PSN release has yet to be determined.


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