Story
The story of Dead Island is pretty straight forward like most games involving zombies. The zombie apocalypse has appeared on the island of Banoi, located off the coast of Papua New Guinea. It begins in a tourist resort and leads you into the local’s area of the island and beyond. Survival is the objective and what happens along the way is forgiven and forgotten rather quickly. You play as someone who is immune to the zombie infection and take on the responsibilities of saving all the survivors you can from this
Spooooky! |
Gameplay
What are these for?! |
Dead Island is a massive game right from the start, almost too massive. There is a fast travel feature that helps but that only lets you between "safe hubs" which there are few of in the game. I found myself spending a lot of time running the same paths killing the same re-spawned zombies quite a few times. The game has a very large amount of side quests and some do apply to the main progression of the game. Some of the side quests are just strange and seem extremely out of place and most seem to be "fetch" quests where people are sending you out to get them things they really don't need and usually in the area you were just at before. Something that really got on my nerves from the survivors you encounter along the way was that they all seem to be constantly moving or shaking and rarely looked at you in the eyes. That probably sounds trivial and like I'm looking for flaws but the more I played the more it chipped away at me.
Kick it! Kick it! |
The game has a good weapon quality system that displays items rareness by color of the name. While unoriginal it’s a classic way of doing this and I appreciate it. It also has a really impressive modding system that applies to a large variety of weapons, like the Nail'ed mod can be applied to all wooden stick type objects, these mods get even more fun the further into the game you get. The mods require ingredients found throughout the island whether in trash cans or on dead zombies, some harder to come by than others. While limited to how many weapons you can carry on you at a time, there is no limit to how many parts or how many random items’ you can carry. My personal favorite was my "Bolted Metal Baseball Bat"; it was the cause of quite a few exploding zombie heads!
A huge draw back I noticed in the gameplay was that it was very much created with the console in mind. The mouse and keyboard functions where painful. The inventory is poorly managed with a mouse and feels tedious. If you do play this on PC I urge you to use a game-pad with it, will make it a much better experience.
Graphics
Derp... |
Sound
The sound effects where pretty good, unfortunately any sense of music was not. There was small radio's around that you could interact with on occasion that played some little bits of music and some action music kicked in with different zombies but overall the music was rather unmemorable. The sound effects though did give a good sense horror, random zombie screams in the distance or maybe coming from right next to you. I found myself on edge quite a bit of the time due to those heartwarming zombie groans.
Hi Brutus! |
The first night myself and some other GamingCX contributors grouped up on Steam we couldn't help but panic as this loud screeching deafened us all. After we all ripped our headsets out of their respective USB ports and did some searching we realized that there was no mute button or a push-to-talk key. I'm sure this has something to do with the PC version once again being a watered version compared to consoles that have things like Xbox Live overlays with mute features but Steams voice system doesn't seem to be much help with the PC version of the game. PC games need push-to-talk keys it’s just that simple.
Overall
Dead Island was great concept with poor execution; it has a really fun gameplay presented in a quickly thrown together package. Sort of like that gift that you can tell is a new Xbox Game but it’s wrapped in newspaper. I think if Techland had taken maybe another month or two before releasing it and done a little more polishing we could have seen something a lot better. I had the unfortunate experience of playing it on Steam and that fun of them releasing the developer's copy to Steam; I was told the console version is substantially better and less buggy. As of now Dead Island has had two updates for the game and it is getting better. The multiplayer is still broken and quests still bug out, hopefully these will be fixed soon enough. Once again though the PC market appears to have received the short end of the stick, with console versions receiving more time and polish. Why release it on PC in the first place then, oh that's right... money!
0 comments:
Post a Comment