Must. Look. In. All. Treasure Chests... |
We cover the gamut of actions that we do in life that we try to incorporate in most games. From turning a key to picking up a box and throwing it across the room. Those are the things we can do in real life and we completely enjoy doing those things inside the game. Hell, we enjoy doing menial chores if the wii-mote allows us to waggle with the act. Now, I know what you’re thinking, “Oh, he’s going to talk about how you can’t fly and shoot electric bolts from your eyes!” Wrong! Too easy. I’m talking about all the little things we do in games that we do instinctually. If we were to do these actions in real life, we would be deemed insane.
Tailing cars.
So incognito.. |
Moving around while a character talks.
Damn it, keep still, no more sugar for you! |
We do this whenever there’s someone spouting exposition at us. An example is in Assassin’s Creed. Your teammates tells you all the details behind the Animus and there you are running in back and forth and spinning like a top. It’s already an insult to look uninterested while your friend’s talking, then it must be a punch to the face to run around them during the conversation. They brush it off like it’s the most normal thing for Desmond to act like a hyperactive 5 year old. It completely takes all the drama out of the scene and turns it in to a pre-determined glitch.
Taking a while to answer question.
"So, what's going on?" Eternal stare in to your soul. |
Whenever we have a difficult option to choose from, we have the dreaded multiple choice question that can change the outcome of the game. Fallout, Mass Effect, and LA Noire have these moments when the NPC asks a question and you stare them blankly, You have all the time in the world while they cycle animations and they also stare back at you with an immense amount of patience. Most people nowadays have the attention span of an ice cube in lava, so this is going to be a game feature that is going to be an alien concept in a few years time. During the conversation, the NPCs go in to the uncanny valley when they just sit back and smile the entire time, giving the strangest feeling of unease.
Jumping or rolling. Everywhere.
The most effective tool forever ingrained in gaming history. |
Searching boxes, vases, and opening doors.
The blackest present for the most brutal of all bass players. NOTHING! |
If there’s one thing that games have turned us into, it’s obsessive compulsives. We go off and search every nook and cranny of a room hoping to find a few credits or bottle caps. The Fallout series is really notorious for this. We know that 90% of the items in the room is garbage, but we still will check that trash can in hopes of the next mini-nuke. It goes against gaming regulations when there are no items in boxes or other breakable objects. Fable 2 and 3 are criminals in this department. You know we can’t resist breaking objects, so why not have anything in them?!
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